<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Metro Last Light Archives - Digital Logik</title>
	<atom:link href="https://dlgaming.net/tag/metro-last-light/feed/" rel="self" type="application/rss+xml" />
	<link>https://dlgaming.net/tag/metro-last-light/</link>
	<description>Podcasts, games, and things to make you laugh</description>
	<lastBuildDate>Tue, 22 Dec 2020 20:25:39 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://dlgaming.net/wp-content/uploads/2020/05/cropped-Shirt_Shield-32x32.png</url>
	<title>Metro Last Light Archives - Digital Logik</title>
	<link>https://dlgaming.net/tag/metro-last-light/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Old, Bald and Fat White Guy</title>
		<link>https://dlgaming.net/old-bald-and-fat-white-guy/</link>
					<comments>https://dlgaming.net/old-bald-and-fat-white-guy/#respond</comments>
		
		<dc:creator><![CDATA[Bobby]]></dc:creator>
		<pubDate>Tue, 27 Mar 2018 17:53:58 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Assassin's Creed: Origins]]></category>
		<category><![CDATA[Guns Gore and Cannoli 2]]></category>
		<category><![CDATA[Heroes of the Dorm]]></category>
		<category><![CDATA[Ibb and Obb]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[PUBG Mobile]]></category>
		<guid isPermaLink="false">http://dlgaming.net/?p=2338</guid>

					<description><![CDATA[<p>With Chi gone this week it&#8217;s up to Bobby, Emilio and Mini to carry the show. Bobby completes Guns, Gore &#38; Cannoli 2 and buys his ticket to Heroes of the Dorm, Mini plays more Vermintide 2 and Emlio tries out Assassin&#8217;s Creed: Origins and PUBG Mobile.</p>
<p><span style="font-weight: 400;">::: </span><a href="https://dlgaming.net"><span style="font-weight: 400;">Website</span></a><span style="font-weight: 400;"> ::: </span><a href="https://twitter.com/digital_logik"><span style="font-weight: 400;">Twitter</span></a><span style="font-weight: 400;"> ::: </span><a href="https://www.twitch.tv/digital_logik"><span style="font-weight: 400;">Twitch</span></a><span style="font-weight: 400;"> ::: </span><a href="http://discord.gg/vvb2paV"><span style="font-weight: 400;">Discord</span></a><span style="font-weight: 400;"> :::</span></p>
<p>The post <a href="https://dlgaming.net/old-bald-and-fat-white-guy/">Old, Bald and Fat White Guy</a> appeared first on <a href="https://dlgaming.net">Digital Logik</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With Chi gone this week it&#8217;s up to Bobby, Emilio and Mini to carry the show. Bobby completes Guns, Gore &amp; Cannoli 2 and buys his ticket to Heroes of the Dorm, Mini plays more Vermintide 2 and Emlio tries out Assassin&#8217;s Creed: Origins and PUBG Mobile.</p>
<p><span style="font-weight: 400;">::: </span><a href="https://dlgaming.net"><span style="font-weight: 400;">Website</span></a><span style="font-weight: 400;"> ::: </span><a href="https://twitter.com/digital_logik"><span style="font-weight: 400;">Twitter</span></a><span style="font-weight: 400;"> ::: </span><a href="https://www.twitch.tv/digital_logik"><span style="font-weight: 400;">Twitch</span></a><span style="font-weight: 400;"> ::: </span><a href="http://discord.gg/vvb2paV"><span style="font-weight: 400;">Discord</span></a><span style="font-weight: 400;"> :::</span></p><p>The post <a href="https://dlgaming.net/old-bald-and-fat-white-guy/">Old, Bald and Fat White Guy</a> appeared first on <a href="https://dlgaming.net">Digital Logik</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://dlgaming.net/old-bald-and-fat-white-guy/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>My Notebook Notebook</title>
		<link>https://dlgaming.net/my-notebook-notebook/</link>
					<comments>https://dlgaming.net/my-notebook-notebook/#respond</comments>
		
		<dc:creator><![CDATA[Bobby]]></dc:creator>
		<pubDate>Mon, 16 Dec 2013 18:47:45 +0000</pubDate>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[Natural Selection 2]]></category>
		<category><![CDATA[Spike VGX]]></category>
		<category><![CDATA[Telltale]]></category>
		<guid isPermaLink="false">http://dlgaming.net/?p=24</guid>

					<description><![CDATA[<p>This week it&#8217;s a look at hardware of the past, present and future, Spike&#8217;s VGX award show winners and premieres. Also big news for Telltale Games, their upcoming releases and our thoughts on Metro: Last Light.</p>
<p>The post <a href="https://dlgaming.net/my-notebook-notebook/">My Notebook Notebook</a> appeared first on <a href="https://dlgaming.net">Digital Logik</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This week it&#8217;s a look at hardware of the past, present and future, Spike&#8217;s VGX award show winners and premieres. Also big news for Telltale Games, their upcoming releases and our thoughts on Metro: Last Light.</p><p>The post <a href="https://dlgaming.net/my-notebook-notebook/">My Notebook Notebook</a> appeared first on <a href="https://dlgaming.net">Digital Logik</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://dlgaming.net/my-notebook-notebook/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		<enclosure url="http://dlgaming.net/podcast/DLPCGP%2020131216%20My%20Notebook%20Notebook.mp3" length="29805390" type="audio/mpeg" />

			</item>
		<item>
		<title>Metro: Last Light</title>
		<link>https://dlgaming.net/metro-last-light/</link>
					<comments>https://dlgaming.net/metro-last-light/#respond</comments>
		
		<dc:creator><![CDATA[Bobby]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 09:43:05 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<guid isPermaLink="false">http://dlgaming.net/?p=20</guid>

					<description><![CDATA[<p>I never played Metro 2033, so at first glance; I figured I was in for a Fallout 3 clone.  An expansive 25-hour journey with a compelling story littered with tangential side quests set in a post-apocalyptic wasteland. While the setting is the same, that’s where their similarities end.</p>
<p><span id="more-20"></span>Metro: Last Light is a very linear first person shooter, incorporating stealth and resource management. Neither of these seemed necessary when playing on normal difficulty, so for the intended experience, I’d suggest a harder mode. It paces itself well; shifting between slow moments of atmospheric storytelling, faster paced combat and the occasional boss fight. But the FPS side of this game is not it’s strongest attribute. Your character never levels up in any way, or gains any new abilities (unless you count night vision). Aside from increasing the Kalash’s ammo, the weapon modifications made little difference on any of the wide selection of guns. If you’re looking for a shoot’em up gibfest, this isn’t the game; but certain mechanics enhance the realism and improve the experience. The best example of this being the gas mask, which the player must put on when going above ground, replace when damaged, recharge with scavenged filters and wipe off when covered with blood, debris or water.</p>
<p>The part of this game that really shines is the storytelling, or more specifically, the tone. It’s classified as horror, but it lacks the jump scares and excessive gore one might expect from this genre. Instead it has a more mature and suspenseful disposition reinforced by the dimly lit yet detailed level design. Unlike a run and gun shooter, Metro: Last Light encourages the player to patiently explore it’s environment, taking in the scenery and appreciating it. Notes revealing more of the story are randomly scattered throughout the levels, forcing the player to search in areas that would otherwise be passed without notice.</p>
<p>Graphically the game is great, considering the budget this studio had. Sure, the character animation is a bit stiff and the child voice acting is awful but the character models are good enough to not distract from the story and, like the movie Gravity, this game is a rare example of a product that becomes a different experience when using 3D. I’ve found 3D becomes tiresome in most games and I turn it off after a while, even 3D Vision Ready ones such as Metro: Last Light. But I played all 10 hours of this game with Nvidia 3D Vision enabled and it intensified the immersion in a way that couldn’t be accomplished otherwise (most notably when the gas mask was cracked or dirtied). As unpopular as 3D gaming is, I’m glad I have it for games like this. It’s also worth noting that the game runs on Mac as well as Linux.</p>
<p>I don’t like moral choice (karma) systems in games, but I don’t hate them; and there are ways of ameliorating them. One such method, employed by Metro: Last Light, is to hide it completely from the player, allowing them to make organic decisions during gameplay.</p>
<p>The post <a href="https://dlgaming.net/metro-last-light/">Metro: Last Light</a> appeared first on <a href="https://dlgaming.net">Digital Logik</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I never played Metro 2033, so at first glance; I figured I was in for a Fallout 3 clone.  An expansive 25-hour journey with a compelling story littered with tangential side quests set in a post-apocalyptic wasteland. While the setting is the same, that’s where their similarities end.</p>
<p><span id="more-20"></span>Metro: Last Light is a very linear first person shooter, incorporating stealth and resource management. Neither of these seemed necessary when playing on normal difficulty, so for the intended experience, I’d suggest a harder mode. It paces itself well; shifting between slow moments of atmospheric storytelling, faster paced combat and the occasional boss fight. But the FPS side of this game is not it’s strongest attribute. Your character never levels up in any way, or gains any new abilities (unless you count night vision). Aside from increasing the Kalash’s ammo, the weapon modifications made little difference on any of the wide selection of guns. If you’re looking for a shoot’em up gibfest, this isn’t the game; but certain mechanics enhance the realism and improve the experience. The best example of this being the gas mask, which the player must put on when going above ground, replace when damaged, recharge with scavenged filters and wipe off when covered with blood, debris or water.</p>
<p>The part of this game that really shines is the storytelling, or more specifically, the tone. It’s classified as horror, but it lacks the jump scares and excessive gore one might expect from this genre. Instead it has a more mature and suspenseful disposition reinforced by the dimly lit yet detailed level design. Unlike a run and gun shooter, Metro: Last Light encourages the player to patiently explore it’s environment, taking in the scenery and appreciating it. Notes revealing more of the story are randomly scattered throughout the levels, forcing the player to search in areas that would otherwise be passed without notice.</p>
<p>Graphically the game is great, considering the budget this studio had. Sure, the character animation is a bit stiff and the child voice acting is awful but the character models are good enough to not distract from the story and, like the movie Gravity, this game is a rare example of a product that becomes a different experience when using 3D. I’ve found 3D becomes tiresome in most games and I turn it off after a while, even 3D Vision Ready ones such as Metro: Last Light. But I played all 10 hours of this game with Nvidia 3D Vision enabled and it intensified the immersion in a way that couldn’t be accomplished otherwise (most notably when the gas mask was cracked or dirtied). As unpopular as 3D gaming is, I’m glad I have it for games like this. It’s also worth noting that the game runs on Mac as well as Linux.</p>
<p>I don’t like moral choice (karma) systems in games, but I don’t hate them; and there are ways of ameliorating them. One such method, employed by Metro: Last Light, is to hide it completely from the player, allowing them to make organic decisions during gameplay.</p><p>The post <a href="https://dlgaming.net/metro-last-light/">Metro: Last Light</a> appeared first on <a href="https://dlgaming.net">Digital Logik</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://dlgaming.net/metro-last-light/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
