Conceptually, I like the idea of a puzzle platformer that shifts from 2D to 3D, but controlling the character feels glitchy and unintuitive in this dynamic environment. The story is simplistic and feels short at 4 hours of gameplay. Despite these drawbacks I’d still recommend this game. It’s unique, creative and the pallid, film noir style and antiquated soundtrack create an engaging, authentic atmosphere.
Recent Posts
- Monthly Budgeting
- Episode 22: Personal Updates and MTG News
- Episode 21: No Super Spreader Prerelase
- Episode 20: Spoilers Spoilers Spoilers Aetherdrift Edition
- Episode 19: Minor Aetherdrift Spoilers and a New Segment Appears
- Episode 18: Baseless 2025 MTG predictions
- Episode 17: Interview with Marcus
- Episode 16: Christmas Episode/End of the Year Roundup!
- Episode 15: Aetherdrift assumptions
-
Traveller’s Rest, Supervive, Mass Effect
- Episode 14: Post Thanksgiving Chat
- Cult of the Lamb, Windblown, CoDBO6