Strategy

Crush Your Enemies Review for PC

This game was reviewed using a code sent by the developer/publisher but this did not effect my opinion on the game.

Crush Your Enemies is a real time strategy game, developed by Vile Monarch, and published by Gambitious Digital Entertainment, releasing on PC, Android and iOS in July 2016. The game has a humorous take on the real time strategy genre, the same developers who brought us This War of Mine invites you to a magical world of Generia.

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Whilst Crush Your Enemies is part of the RTS genre, it feels a little like a tower defense style game as well, I think this was because of the UI and some of the game mechanics which are on show though. The game is split across numerous levels which have three different objectives. The game has it’s own gating mechanism, meaning in order to progress further in the story you’ll need to complete a specific amount of objectives, which gives you good reason to replay previously completed levels, just to beat the extra objectives on offer. The objectives in each level will vary from straight up wiping your opponent off the map, to defending a building for an amount of time, or even something as simple as making sure you end the level with a certain number of units left.

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The actual gameplay from CYE is square unit based; you have a select amount of units to begin the mission with, and you can turn them into different styles of units, simply by entering buildings, units can be guards, armored warriors, archers, or builders. These units count as your resources for building more units. You’ll need to have a constant churn of units being built in order to combat your opponent’s forces. It takes a little bit of skill to finely tune the amount of units for each task but it is very satisfying once you figure out the perfect balance. The game has a very well done tutorial that doesn’t hand hold you throughout, but gives you plenty of helpful hints along the way when you encounter new mechanics. You learn as you play which is the best way of working these games.

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On top of resource management for your units, you’ll also get a number of consumables which can be used throughout a mission too, such as potions that ramp up units strengths, quick tents that allow you to build more units if you are in a little bit of a bind, and many more. These do become a little bit of a forgotten part of the gameplay for me though, as the UI has them hidden away in the top corner where you don’t really see them unless you are specifically looking. I thought they could have been displayed a little clearer in the regular UI to allow players to take full advantage of them, rather than realizing at the end of the mission they just struggled on, that it could’ve been much easier with the use of the extra powers.

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