Singleplayer

Fallout: New Vegas Review for PC

I think this review is going to be much like my Arkham City review; I would say the majority of user’s on Steam will have already purchased Fallout: New Vegas, and most will have probably even finished it. So this review will be aimed at the probable minority of people who don’t have it, or just haven’t played it.

Fallout New Vegas was released in October 2010. The game is set in a post-apocalyptic, open world environment around the areas of Nevada and California. You play as a Courier who has been hired to deliver an unknown package to the New Vegas strip across the Mojava Desert. During the delivery, you are captured and shot dead (or so they think). After being recovered by a friendly robot, you are thrust into this massive world which is filled with various different factions competing for control over the land.

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This was my first ever experience with a Fallout game; I had previously watched my younger brother play a little bit here and there, and of course I am on the internet, and so it’s always mentioned on popular websites and subreddits so I knew what I was getting into, a huge deep time sink.

Game play is focused around the use of your V.A.T.S for guns, as well melee weapons. V.A.T.S pauses the game so to speak, and allows you to target certain areas on the enemies body. You have a limited amount of action points to use in this mode, so once you aim, you come out of the aiming mode and the character carries out the orders you set. You can then either wait until your action points have been replenished or use free range shooting mode.

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As you wander around the desert, you will find plenty of items, weapons, food, drink, books and many more items that will be of use to you in someway or another. Obviously you cannot loot every single thing you find, alas we have a weight limit for how much you can carry on you at any given time. This can sometimes lead to difficult choices to make when it comes to looting heavy weapons or armor. As you progress through the game and get a higher reputation, you unlock safe houses, where you can store your items in fridges, cupboards and desks for safe keeping while you are out traveling.

One thing I was surprised about in Fallout is that there is surprisingly not as much shooting and actual fighting as I had initially imagined. I created my character to be more based around being able to talk his way out of situations, and this cut down the amount of fighting I had to do by quite a bit I think. It was a nice surprise to see this big game take this approach as I have not come across many that have; like wise, you can go guns blazing at all times if you want; although I would hate to see how your story ends out.

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