Adventure

Necropolis Review for PC

Necropolis is a third person roguelike game developed by Harebrained Schemes, and published by Bandai Namco Entertainment, releasing on PC, PS4 and Xbox One in July 2016. Harebrained schemes have a fairly well-known repository of games in their history with the le Shadowrun series of games being their most notable. Necropolis is set in a procedurally generated dungeon that changes shape each time you play.

First of all the art style on the show for this game really peaked my interest upon seeing it on the store page. It has a cartoony look to it that also has very dark and mysterious undertones. It completely grabbed me as one of the game’s stronger aspects after playing. Whilst the game’s world and environment are fairly low quality in terms of texturing and design, it still passes the mark due to the very stylized look and feels. Character and enemy models are again very basic, but due to the style, you can overlook the lack of serious detail. The game does have minimal sound effects; none that really stick in your mind, and the same can be said for the rather bland soundtrack too. We get a cheap-out way of avoiding voice acting by just having some monster mumbling over the top of any text you see on screen; this does come across as very boring and lackluster as it was quite clearly done to avoid having to include proper voice acting for the narrator.

Roguelikes and rogue-lite games are usually right up there with my favorite genre of video games. Thus I was super hyped to try out Necropolis, not only was I was drawn in by the game’s art style, but the thought of having a fleshed out roguelike that had a premium price tag also garnered my interest. Most roguelike games we see released nowadays are in the $10-$20 range so given that Necropolis is way above that I had extremely high expectations. Unfortunately with high expectations comes large amounts of disappointment. The game has a similar gameplay to that of Dark Souls in that it is slow paced and takes on the harder difficulty levels. Having hard game play is not the problem here; it’s the fact that the slow gameplay locks you into doing any sort of action until it has completely played out the animation which will more than likely leave you being smashed on by hoards of enemies in the meantime.

The game also lacks any proper progression system, roguelikes are meant to be played over and over again, each time you will get a little bit further than the last due to having a constant improvement in between runs. You do get some sort of bonus at the end of a run, but this only enables you to purchase very boring and unexciting passive abilities in the form of tomes, these passive benefits can be things such as reduced stamina usage when attacking, and a 5% health regeneration between fights. I would really like to see action abilities, or equipment improvements and definitely more interesting passive abilities that you exciting to be getting an upgrade.

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Firewatch Review for PC

Firewatch is an adventure game, developed and published by Campo Santo that was released in February 2016 on PC. The core team behind this game have got a plethora of experience, with some coming from big titles such as Mark of the Ninja, Brutal Legend and Bioshock 2 so I went into this game with high expectations.

You play as a middle aged man named Henry, whose wife has sadly got dementia, a crippling illness which tears people’s lives apart. Doing what a lot of people do in this world, Henry runs away from his problems to become a woodland ranger in a national forest. Your job is to mainly look out for signs of a fire in the dry woodlands and help prevent them spreading across the rest of the forest. This should be a calm and relaxing job for most, but you soon become the centre of a massive conspiracy plot as the story unravels.

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Gameplay consists of hiking across rough terrain in order to reach objective points, loot supply crates which contain key game play tools such as ropes or walkie-talkies as well as notes left by past rangers which form part of the history of the park and give you some back plot to the story. Another core element to this game is the interaction you have with the only other human you have contact with throughout, Delilah – you maintain contact with her through your radio and talk to her every day. The two develop a relationship depending on how you respond to her in dialog and actions throughout the story. The dialog was probably the most compelling part of this game; the hiking between objectives did actually grow a little tiresome at times and grew very repetitive towards the end of the game.

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The story is what carries this game hands down, I’ve been on a bit of an adventure game binge lately and this is by far the most interesting and gripping story I’ve played in recent memory. The relationship and bond between the main character Henry and Deliaha develops throughout the game and you really find yourself becoming completely immersed in this story. The game will leave you asking yourself moral questions too, and of course the ending will allow you to decide yourself on how everything works out in the end. You’ll probably finish the game with more questions than answers, and normally that would point to a case of bad storytelling, but in this case it is simply amazing that a story such as this can bring out so many emotions and questions regarding certain subjects.

Whilst the game isn’t the most graphically enhanced, it does have a nice art style that is pleasing to the eye. The game is ran using the Unity engine so we do get OK looking graphics but some of the texture quality and graphical effects are lacking which let Firewatch down sadly. The voice acting and sound effects are all really good though, again the dialog between characters is spot on and I cannot fault it even for one second in that department.

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